SBB
ScratchBall, The Trickshot Billiard Game
Billiards for the Artistic Players
STYMIE BLOCKBALL VARIATIONS


9-balls:
Played with 9 balls as shown. There are two red balls. Rack with black apex ball on foot spot.




7-balls:
A unique look and plays faster. Rack with the apex ball (top black ball) on the foot spot. Red ball in the middle.




STYMIE BLOCKBALL Official Rules 2017

This is a game of finesse and ball placement. The object of the game is to accumulate points by blocking the pockets on a pool table.



SCORING

SET
Black ball: 1 point
Red ball: 2 points
BLOCK
2 black set balls: 3 points
Black and a red set ball: 4 points
2 red set balls: 5 points
FOUL
Remove black set ball: -1 point
Remove red set ball: -2 points
Remove 2 black set balls: -3 points
Remove black and red set ball: -4 points
Remove 2 red set balls: -5 points
Cue ball leaves table: -1 point
Cue ball misses all object balls: -1 point

PLAY

RACK
Place the apex ball on the foot spot and 3 red balls in the center of the rack. Break from behind the head string.
SET
A ball blocking a pocket is a set. Shoot cue ball gently into an object ball to place the object ball within 5/8 inches of the fall line. A successful set allows you to continue to play. Failure to set ends your inning. Incoming player has ball in hand.
BLOCK
Adding a second ball next to an existing set ball blocks a pocket and stops play on that pocket. The ball must be within 5/8 inches of the fall line. Block points are figured by including the existing set ball with the new set ball. If a set ball is bumped and moves farther than 5/8 inches away from the pocket, it is a foul. If the new ball comes within 5/8 inches of the pocket but removes the set ball, it becomes the new set ball. Points are lost for the foul but gained for the new set ball. A block allows continued play.
FOUL
End your inning and lose points.
SCRATCH
Ends inning. No point loss. Scratch without hitting a ball is a foul.
SUDDEN DEATH
Rack the table with only 3 red balls. Put the apex ball on the foot spot. Lag or flip a coin to break. Break from behind the head string. The first person to block a pocket wins the game.
INNING
Continue inning with a successful set or block ball. Incoming player has ball in hand.
SCRATCHBALL Official Rules 2017

The object of the game is to pocket the cue ball. Fail to scratch; your inning ends and the next player approaches the billiard table. Scratch while pocketing a ball to make points. Rack using a standard triangle with the apex ball on the foot spot. Break from behind the head string.

Trickshots are an integral part of the game of ScratchBall. Scratch on a trickshot to get double points.

SCORING & PLAY
Scratch & fail to sink a ball = 0 pts + continue your turn
Scratch & sink a counter ball = 5 pts per ball + continue your turn
Scratch & sink the dead ball = 10 pts + continue your turn
Scratch & make a trickshot = double the points made on that shot.
Fail to scratch = end your turn (1 pt per black ball)
Fail to scratch & sink dead ball = 0 pts even if black balls go in
Foul = subtract 5 pts + end your turn.
(Score does not go below 0) (See terms to describe a foul)

KEY INFORMATION
- After a scratch, place the cue ball anywhere on the table.
- The dead ball returns to the foot spot after it is pocketed.
- Missing all the balls is a foul. The cue ball must hit a ball to continue your turn.
- If the object ball is the dead ball, failure to scratch ends the turn plus receive 0 points even if you also sunk a counter ball.
- The game is over when there is only one ball left on the table.

RULES THAT APPLY ONLY DURING THE RESET SHOT
- If the cue ball goes in the same pocket as the object ball that ends your inning and get 0 points.
- The dead ball cannot be the object ball. If the the dead ball becomes the object ball, your turn ends and lose any points gained during that inning.

TURNS
- Failure to scratch ends your turn.
- Committing a foul ends your turn.
- When shooting the dead ball, you must scratch the cue ball and pocket the dead ball or your turn ends.

END GAME
- When any one ball is left alone on the table or if the table is cleared, through foul or pocketing of the balls, the game ends.

HINTS
1. Concentrate on sinking the cue ball. Scratch if you do not have a good shot, then reset the cue ball anywhere on the table.
2. Keep the counters in play for the highest scoring game.
3. Avoid the dead ball unless you have a good shot.
4. If you get too far behind in points, go after the dead ball for the 10 point shot. You have nothing to lose.
5. The dead ball cannot be the object ball on a reset shot but it can be pocketed by the object ball.
6. Jump balls and masse shots are legal but remember that many places do not allow them because they can damage their tables.
7. Many prefer playing on 7 foot tables with a fast felt for lots of ball action.
8. ScratchBall can be played with or without the trickshot option.

SCRATCHBALL VARIATIONS
Tournaments:
- Professional ScratchBall may have a specific trickshot requirements.
- Tournament points for trickshots may be based on the level of difficulty of the shot.
- Scoring is accumulative. The highest score after 3 games wins.
- Recommend at least three mandatory trickshots per player per game



9-balls:
Played with 9 balls as shown. Rack with apex ball on foot spot.





7-balls:
A unique look and plays faster. Rack with the apex ball (top black ball) on the foot spot.







TERMS

BALL IN HAND
Incoming player has the cue ball in hand and can place it anywhere on the table 1 ball width away from a pocket or another ball.
BLOCK
Placing a second ball next to a set ball and within 5/8 inches of the fall line
END GAME
The game ends when all pockets are blocked or all balls in play are pocketed. This does not include set balls or block balls
FALL LINE
The inside edge of the pocket
FOUL
Ball leaves the table.
Cue ball touches a set ball.
Missing all Failure to hit any object ball.
Remove a block or set ball
OBJECT BALL
The ball hit by the cue ball
SCRATCH
Pocketing of the cue ball
SET
The first ball placed in within 5/8 inches a fall line
SUDDEN DEATH
End game play to break a tie
STALEMATE
Ending Sudden Death with a tie
TIE
Equal points at end of game.
A tie is broken by a game of Sudden Death.
HINT
To set a ball, bank the object ball off the corner of a pocket.

TEAMS
Each team player takes a turn during an inning. Team members can set up a shot for their incoming player. Scoring is the accumulated points for the team.
SUPPLEMENTAL SCRATCHBALL DETAILS
Calling Scratch Trickshots
- Trickshots must be called and clearly defined.
- A trickshot is any shot that your opponent, or referee, agrees is a valid trickshot.
- Definition of a trickshot can vary based on the skill level of the player. It must include a scratch. Your turn ends if not executed successfully.
- A player cannot use the same trickshot more than once during a game.
- Shooting the dead ball on a reset shot or touching the cueball to an object ball is valid on a trickshot.
- Props are optional and must be agreed to by all players or the referee. They cannot disrupt the placement of the balls on the table. Extra balls cannot be placed on the table.
- Professional ScratchBall may have a specific trickshot requirements.
- Tournament trickshot points may be based on the level of difficulty for the shot.

THE DEAD BALL
- If the dead ball or a black ball jumps the rail, they are reset on the foot spot.
- When the dead ball is the object ball, you must scratch and pocket the dead ball. If you scratch without pocketing the dead ball, your turn ends plus you forfeit all points made during that shot.
- If you pocket the dead ball without a scratch, you lose your turn and any other points that were made during that shot.
- If the cue ball is on the foot spot after the dead ball is pocketed, place the dead ball one ball width away from the cue ball in back of the foot spot.

RULES THAT APPLY ONLY DURING THE RESET SHOT
- Points are counted for pocketing the dead ball, and for pocketing the counter in the same pocket as the cue ball, as long as the dead ball or the counter ball is not the object ball.
- When the cue ball is reset on the table, it must be at least 1 ball away from the object ball.

SUDDEN DEATH
- To break a tie game, you play a game of sudden death. Reset the table with only the dead ball and the cue ball. Set the dead ball on the foot spot and shoot the cue ball from behind the head string. The player that breaks takes the first shot. Each player gets only one shot. Reset table after each shot. After each player has a turn and the tie is not broken, play another game of sudden death. Commit a foul in sudden death, you lose. If it is still a tie game after 3 games of sudden death and the game is a stalemate.


TERMS
Call Shot: Announcing where you plan to pocket the cue and object ball.
Counter ball: All balls except the cue ball and the dead ball.
Dead Ball: The off-color ball (the red ball with regulation colors) or the 8-ball with a standard set of pool balls.
Duck: Real easy shot. A ball that is on the edge of a pocket ready to fall in.
Foul:- 1. Failure to hit a ball, scratch or not. 2. When a ball jumps off the table.
Object ball: The first ball hit by the cue ball.
Reset shot: The shot following a scratch with the cue ball.
Scratch: Sink the cue ball into a table pocket.
ScratchBall Trickshot: A trickshot that includes pocketing the cue ball.
Stalemate: After 3 sudden deaths and the score is still tied.
Sudden Death: End game to break a tie.
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